Increased hitbox size of the sweetspot.Increased damage ratio of the counterattack.Reduced endlag when used on the ground.Increased shield damage for downwards-angled variant.Increased hitbox size at the start of the move.Explosion Close Hit Damage: 9% -> 10.8%.Reduced endlag after using the move successfully.Armor duration (ground only): 5-9 -> 2-9.Increased knockback for sweetspot of the move.Yoshi's Story Shy Guys no longer carry food when Hazards are On and items are set to Off.Opponents that are in a crumple state due to Kazuya's side special can no longer be stepped on when jumping.*Nintendo does not always specify if both BKB (Base knockback) and KBG (knockback growth) have been changed or just one of them when using the term "launch distance."Īll character numerical values are presented in the base format, without the 1-v-1 multiplier. "Easier to hit multiple times" - Made hits of a multi-hit move link more reliably."invincibility" - invulnerability frames."Super armor" - Damage-based armor or knockback-based armor."Hitstun Shuffle Distance" - SDI multiplier."Time until launched opponents can move" - Hitstun."Landing time" - Aerial auto-cancel window. "Vulnerability when Landing" - Landing lag."Vulnerability" - Endlag / First active frame (FAF)."Undamaged launch distance" - Base knockback (BKB)."Launch distance" - Base knockback (BKB) and/or Knockback growth (KBG)*.What Nintendo's official patch notes terms mean:
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